Talk:Guide to End Game Charms By Amortis/@comment-216.165.95.84-20140314083748

Thanks for your guide! However, I feel there may be two problems. First, if you're using cinder ring, you gain 35% elemental damage automatically, which will affect the calculation (more specifically, it will make the storm/winter charms less effective to raise the DPS). My blademaster with no monk charms at 75% critical chance & 750% critical bonus has a DPS of 4476915, slightly higher than your set of 4382572 at 65% & 750%. If you're using warmage with the 'wrath' and/or 'shocking curse' passive skill, or sentinel with the 'frost arrow' skill, the extra elemental damage will also change the calculation. If my calculation is correct, a warmage with max 'wrath' & 'shocking curse' and one bandit charm (four square charms in total) would have the highest DPS at 85% chance & 750% bonus, with NO star charms; and a sentinel with max 'frost arrow' and one bandit charm (three square charms in total) would have the highest DPS at 980% bonus. Secondly, though mathematically 65% chance & 750% bonus is the same as 75% chance & 650% bonus, I feel there are still some differences. It really depends on what level of monsters you are fighting with. For example, if you can kill the enemy in one hit with a 100% bonus, you won't do any better with a 1000% bonus. In that case, a character with a 100% chance & 100% bonus would do much better than a character with a 1% chance & 10000% bonus, though they have the same DPS.