Talk:Battleworn Skills/@comment-74.65.219.238-20130926025612/@comment-206.116.72.185-20131119212743

Because other things are more useful. It's 80% of weapon damage over 2 seconds, basically turning into 40% weapon dmg per second DoT that doesn't crit or proc lifesteal. Also because of fire and poison's DoT nature, it is worthless for killing trash mobs, because they should die in a couple hits before fire or poison even proc to their most potential. Fire and poison are best for long drawn out fights, but eventually crit and crit damage outscale them ridiculously. So yes fire and poison is OK for lower levels before you itemize crit and crit damage exclusively, you should be stacking health regen/lifesteal > base damage > and a mix of DoT/elemental charms for early game up until your first clear of the game.

On a battleworn, you need banner, lifesteal, and crit in endgame. I'm lvl 48 atm and i'm doing lvl 70 content solely because I have 6% lifesteal and abuse my banner so that I am never below 60% hp. Sadly alot depends on you getting lucuky with drops and getting some lifesteal charms, otherwise you need to invest more points into the lifesteal passive based on your necessity. It doesn't matter how much damage you do if you die, and you can't just rely on potions the entire time, or sit there waiting for health regen at 100 hp/s when you have like 50k hp, lifesteal is the MOST important stat, and banner is OP as it gives you massive attackspeed to increase ur dps and subsequently your lifesteal, while giving you permaneant 30% damage reduction so that your lifesteal is worth more.

I maxed dash based on preference, because mixing in dashes between autos is not only decent dps, but having low CD dash is very useful for getting out of mobs and positioning in boss fights to avoid stomps and such.