Talk:Guide to End Game Charms By Amortis/@comment-84.238.250.125-20140217191932

This is sooo full of bullshit that even my head hurts. I have spend some time doing math, and if there isn't any limit for the max percentage of crit dmg that you can do, this article is like we like to call it in my country "bear favour"

Sentinel.

Stats

100% crit chance.

Normal hit rate 100hits per 60sek. 1.66 hits per sek.

72k min. dmg with craft tier 100.

Mathematics

More monks

72k + 40% (Pas skill) = 100.8k per hit

100.8 x1 000%crit chance = 1100.8k per hit x 1.66hit = 1827k dps (No haste or active spell)

1827k + 120% (attack speed from max monk) = 4020k dps

More storm

72k + 40% (Pas skill) = 100.8k per hit

100.8k + 72% (elemental) = 173.3k per hit (Soooo nice)

173.3k + 1000% crit = 1906k per hit x 1.66 hit oer sek. = 3164k dps

I made a table, with statistics, there is slightly better amount of dmg with more monk charms that you can get, but for the simplicity of the math I made it with only 3 monk charms. It is your call but Monks are far more better than storm or wind and after so many time spend doing research it just hurt to see such "help"...