Talk:Charms/@comment-183.90.103.174-20130608090757/@comment-484486-20130608145018

From the list you've given, this is my point of view playing an end game sentinel, but should be similar for Battleworn.


 * Star: Winter if it's higher, but Soldier is easier to get and build up.
 * Square: Heart really isn't that useful especially later in the game, early on it might be okay. ( At the wave I am in the eternal battle my character regularly takes rapid fire hits of tens of thousands of damage. Even if I had all square slots and filled them all with max. level heart that's only 500 health/s... that's like 1% of the damage my character takes in a second. ) Ultimately you want Bandit ( defensive ) in square slots, and then some Wisdom to take take advantage of the Bandit by allowing you to chain use the high damage attack skills. ) Alas both bandit and wisdom are hard to find.
 * Triangle ( early game ): None of those you want perception to get your crit. chance up to 100%. Perception is a little more uncommon until you have 100% the most powerful charm in the game. Mind might be okay if you don't have perception and are fighting monsters around the level of your character. ( Mind does not work in end game eternal battle, might be useful PvP once that is fixed though. )
 * Triangle ( end game, crit. chance = 100% ): There are often passive skills that give 100% crit. chance.... this slot is basically worthless at that point. I'd probably go with Mind or get some Ghost from the weekend challenges just for the fun of moving faster.
 * Circle: Agility. Agility is the biggest dps. boost in the game, especially once your crit. chance is fairly high.