Talk:Charms/@comment-6216630-20130515191133/@comment-484486-20130515204035

Yeah Charms of Power quickly becomes pretty worthless. I played with one for a bit on a high level weapon just to see the effect and it was unnoticable. A lot of the charms are really weak / useless. Before I started collecting statistics about weapons and armor I wouldn't even bother removing power charms before selling trash equipment drops.

I've stopped using damage over time items and skills. From my test damages do not stack, there are also gameloft support/help documents that state damage does not stack. Check out Gameloft Dungeon Hunter 4 Support and the question "What is the difference between Damage Bonus, Poison, Fire, Bleed, Lightning, Radiant and Ice damage?".

I believe crit does play a role, but didn't check it as much. Perception is thousands of times better than either fire or nature charms in terms of DPS. Though once you are crit capped ( it does look like it is a cap, as I have never observed a double crit when I had my chance above 100% ) it might make sense to have some, though I'd be more tempted to consider mind at that point to make dealing with large crowds of mobs in the eternal battel easier. Granted playing a sentinel I just spam arrow barrage which has a slow built in.