Talk:Guide to End Game Charms By Amortis/@comment-62.178.246.107-20140423232503

Hi Sir Amortis and other hunters.

Apperently I miss some point on the warmage recommendation (or it is a change fro update 1.6; hadn't played before): For short I read it as: no monk, lvl 1 arcane blade and as many crit mix you can lay hand on and eneugh energy regen/steal to keep this toon running.

What I dont get is, why this is so much better than basic attacks even without monks? Fire rate of basic ~1,43 - 1,45 shots per second = ~1,45 hps (calculated from DPS and measured) Fire rate of arcbl ~ 0,7 sps (measured with fast "over"-clicking the very short cooldown gray-out) Max 3 hits, on average I expect more like 2 hits per shot, so ~ 1,4 hps So this is roughly the same output (with the meager 104% arcblade damage bonus added in).

Wouldn't thus monks instead of regens and only basic attacks deal more damage than your combination? Or would a combination of bursts of highpower crowd control skills and chaos bolts mixed with energy steal basic hits for the few standing during cooldown be more efficent (especially in crowded EB rounds)?

Pity, I'm still to low in lvl and appropriate charms to verify myself. So any clarification very much appreciated.