Talk:Guide to End Game Charms By Amortis/@comment-66.87.152.116-20140304012621/@comment-173.10.114.182-20140304195048

Yes it is better to stop adding 'Crit Chance' once you reach 75%. What you described is a 'Hard Cap.' Soft cap I'm talking about applies similarly to Hit Rating / Expertise Rating in World of Warcraft. For example Rogues adding Hit / Expertise after they are softcapped would be wastes of slots / enchants, even though they benefit slightly.