Thread:DaphneDiane/@comment-5626054-20130505055549/@comment-484486-20130506034314

Still haven't figured out a good formula for weapons. The ratio 291 : 341 : 391 : 441 is close for the low end of the range but it's not exact. And doesn't look like there is a clean way to figure out what the attack of a weapon would be based on the health values of equivalent named and leveled items.

If you want it ( and are able to use it ), the perl script I use to extract the information from my spreadsheet is at:

https://docs.google.com/file/d/0B6_ts7-_Va7xS2dMZDd2QTlzalU/edit?usp=sharing

BTW I'm now using the following ratio for equipment. Head ( 72 : 80 : 88 : 96 ) : Body ( 81 : 90 : 99 : 108 ) : Arms ( 63 : 70 : 77 : 84 ) : Feet ( 54 : 60 : 66 : 72 ). For example to figure out the base value of the sentinel headgear from the sentinel bracers with 2 slots being 600 health I would multiply by 72 and divide by 77 to get 561. I wonder if these same ratios work for other classes. It looks like the number of pieces for crafting armor also matches this ratio. While upgrading is basically 1/9th of the base value for each level upgrade.