User blog comment:DaphneDiane/1.0.1 Update/@comment-4748808-20130607165418/@comment-484486-20130607170757

Yea sounds like only the merge bug got fixed. I still see stat bugs, game crashes, multiplayer bugs, and clock/time bugs. I'm guessing that the clock/time bug was actually intentional and designed to detect people adjust the device time. But it doesn't properly account for the time the device is asleep etc until the next time the app is started. Ironically this adds a minor clock time exploit where if you notice the games idea of time has gotten out of sync, you can do something ( merge charm, remove charm, upgrade weapon, craft item ) that will take a long time. Force restart the game and it will instantly finish or advance the amount of time the game was out of sync with the real world clocks.